
The nearly 50 years since the beginning of the Awakening have seen the Knowing Lands experiencing upheaval on nearly every aspect of society, and the changes don’t seem to show any sign of slowing.

The church’s grip on the people wanes as the countless boons society once relied on halt with merciless immediacy. Nations teeter on the brink of panic. Natural and unnatural disasters wreak havoc. Old enemies emerge even as new ones form on the horizon. Art, Science and Philosophy surge ahead unbidden by the old strictures as the entrenched aristocracy attempts to claw influence back. Rebellion seems imminent as the flow of power shifts erratically, kept only in check by the last whispers of old law.

It’s the kind of moment in history in which legends are born.

Sweet Dreams is a collection of content intended to take advantage of the systems in Axes & Axees. Campaigns with rich narrative and symbolism, a full compendium of NPC’s and a broad variety of encounters to expand upon the myriad kinds of gameplay the Knowing Lands can utilize as a tabletop setting.
The largest stories tend to favor certain playstyles strongly. Listed below are the first 7 Campaigns designed for the setting, as well as the intended experience.


Currents Turned Awry
There is a place. Where dreams go to die. Where time laps at your senses like the wine-dark sea. Where legends are forgotten. Oh, there is a place, there beyond the mountains nestled in the abandoned regions of east Montany. Should you seek the center of it, you may yet find impossible answers to unknowable questions and quiet the deep turbulence of every single soul in your land. If only you can make it there; the place where where a God died.



Explore the treacherous Wake with an array of Talents.

A Fix For Favor
If the measure of a man is the quality of his enemies, then it seems the people of Feltyr couldn’t stand taller. In the most direct fallout of the Awakening, Paternas, God of the Sands, has declared war on the City of Steel, sculpting a new and terrible form of creature that dissolves everything that lives and wears the armor of everything that dies. And yet, they remain. The land is soaked in metal and blood as the greatest heroes of the older ages and the new rebuff wave after wave of the foul things that make a mockery, and soup, of the living. Will their mettle hold out against the vengeful caprices of an angered God?



Battle your way through the perilous Silian Castle with Combat.

A Ringing Endorsement
A city is nothing without the body politic, and everybody needs something. Explore pubs and courts alike and you’ll hear nothing but complaints as everything everywhere falls apart. A terrible time, it seems, for the centennial Bell Ceremony where humans and the Gods renew their covenant in good faith when there’s so little to go around. In chaotic moments like these a single voice can sometimes ring out strong enough to cut through the din and change the world. That said, you may not be the only one who knows an opportunity when they hear it



Shape the future of the Knell with Social finesse.

The Good And The Rare
The hunters of Domtav the Good sit around idly, wistful of the days when the wilds bristled with monsters. You’ll never get in without bringing a hide back with you, but what is there even left to hunt? Not much. If you want to follow the tips you can get from monster sightings to anything worth a damn, you’ll need to delve deep and look hard. Just be careful. There may be a reason why the few monsters left are still around.



Corner the dangers beyond the Teething Cities with Combat and Talents.

Grandsknecht
Why can’t we all just get along? Many reasons, it turns out. From the uptight religious zeal of Bellant to the outright rebelliousness of Knust Okse, the 8 most powerful city-states in the Knell have never liked that which makes each of them special. And yet, they all share the same problem; without the permission of the Gods, none of them can make divine claim to independence. But in every law there is a loophole, and it seems the cresting waves of fate have revealed a rare opportunity for only one of these juggernauts to truly claim their rightful status. Water rises quickly, and too soon the whims of destiny have become the tides of war.



Claim supremacy for your city with Combat and Social acumen.

Hand To Mouth
Anyone who puts food in bellies for a living has heard the same sad scam a hundred times from a hundred hungry mouths. Whether or not Orisi Lords will truly favor a cook for feeding their row is anyone’s guess, but it seems far-fetched given how long most of them have been dead. Only, rumors keep persisting, and disturbing disappearances of celebrated Sup-smiths are increasing all the time even as more fill to replace them in the mad spree of the post-Awakening culinary revolution. It’s enough to make one worry about exactly what appetites they might feed next.



Find your place at the highest tables of Zafiro with Talents and Social grace.

The Bottom Of The Cup
Just because things used to be better doesn’t mean they were always perfect. Legends abound of god-touched Favors that came, not with the glorious peal of the heavens, but as accursed and terrible things will ill-effects. Why were they made? Whom did they mean to punish? Through them, can we know the Gods better? Often, the answer is lost to fearful abandonment, and with the heavens silent, perhaps no one will ever know. No one but the most curious and tenacious students of the divine will. Of course, for those that thirst to Know, these may well be the most valuable Favors of all, and just the ticket to making a fortune to those in the know.



Unearth the darkest corners of the Knowing Lands with everything you got; Combat, Talents and Social skills.






